Course

Unreal Engine for Photorealistic Interiors

What you’ll learn

  • Chapter 1
    • 1.1 Good practices
    • 1.2 Optimizing Mesh
    • 1.3 Unwrapping Mesh for good lightmaps
  • Chapter 2
    • 2.1 Install Datasmith plugin
    • 2.2 Using Datasmith plugin to export 3D files
  • Chapter 3
    • 3.1 Epic Games Launcher
    • 3.2 Creating the Project
    • 3.3 Unreal Engine Interface
    • 3.4 Unreal Engine Shortcuts
  • Chapter 4
    • 4.1 Importing Datasmith File
    • 4.2 Check 3D meshes for any artifacts
    • 4.3 World Settings
    • 4.4 Saving The Project
  • Chapter 5
    • 5.1 GPULightmass Installation
    • 5.2 Using GPULightmass for faster bakes
    • 5.3 GPULightmass Settings
    • 5.4 Lightmap Resolution
    • 5.5 Re-importing assets
    • 5.6 Setting up HDRI for lighting
  • Chapter 6
    • 6.1 Skylight
    • 6.2 Important Material Nodes
    • 6.3 Quixel Megascans
    • 6.4 Quixel Bridge
    • 6.5 Material Creation
    • 6.6 Mipmaps (Low Res Version of Textures)
  • Chapter 7
    • 7.1 Types of Lights in Unreal Engine
    • 7.2 Light Parameters
  • Chapter 8
    • 8.1 Artificial Lighting
    • 8.2 Reflection Capture Actors
    • 8.3 Improving Reflection
    • 8.4 Planar Reflection
  • Chapter 9
    • 9.1 Render Still Images
    • 9.2 Optimization Techniques
    • 9.3 Texture Optimization
    • 9.4 LOD or Level of Detail
  • Chapter 10
    • 10.1 Camera Animation
    • 10.2 Level Sequence
    • 10.3 Rendering Image Sequence
  • Chapter 11
    • 11.1 Adding arch vis character in the scene
    • 11.2 Adding controls to control the character
    • 11.3 Collisions
  • Chapter 12
    • 12.1 Main Menu
    • 12.2 TV Interaction
    • 12.3 Variant Manager
    • 12.4 Door Interaction
  • Chapter 13
    • 13.1 Migrating Assets From One Project To Another
    • 13.2 Packaging The Project
    • 13.3 Creating Compressed Project

Save time

Save hours of time in going through obscure forums. For the price of 1-2 hours of consulting you can learn what it took me years to learn.

Get it at an introductory price of 60 USD for first 60 students. After that, it will be 100 USD

Buy now

My name is Shaantaanshu Mathur and I am a self-taught 3D Designer.

After learning 3DS Max and V-Ray, I soon got a job as a 3D designer where I learned about the all-new world of architectural visualization (archviz).

On my job, I learned the power of Unreal Engine along with V-ray and Corona render engine and 3DS Max.

I realized there are not enough good resources for beginners which I why I decided to quit my job and focus on creating courses to help guide beginners.

I had to learn by making mistakes and I hope this course can help you in avoiding those mistakes and start with a good foundation.