Tutorial: Unreal Engine for Photorealistic Interiors

Course

Unreal Engine for Photorealistic Interiors

Hardware used for this tutorial

CPU: AMD Ryzen 7 1700 @ stock speeds
GPU: GTX 1650 Super 4 GB
RAM: 2*8 GB DDR4 3000 MHz
SSD: 250 GB Crucial MX500 Sata SSD

What you’ll learn

  • Chapter 1
    • 1.1 Good practices
    • 1.2 Optimizing Mesh
    • 1.3 Unwrapping Mesh for good lightmaps
  • Chapter 2
    • 2.1 Install Datasmith plugin
    • 2.2 Using Datasmith plugin to export 3D files
  • Chapter 3
    • 3.1 Epic Games Launcher
    • 3.2 Creating the Project
    • 3.3 Unreal Engine Interface
    • 3.4 Unreal Engine Shortcuts
  • Chapter 4
    • 4.1 Importing Datasmith File
    • 4.2 Check 3D meshes for any artifacts
    • 4.3 World Settings
    • 4.4 Saving The Project
  • Chapter 5
    • 5.1 GPULightmass Installation
    • 5.2 Using GPULightmass for faster bakes
    • 5.3 GPULightmass Settings
    • 5.4 Lightmap Resolution
    • 5.5 Re-importing assets
    • 5.6 Setting up HDRI for lighting
  • Chapter 6
    • 6.1 Skylight
    • 6.2 Important Material Nodes
    • 6.3 Quixel Megascans
    • 6.4 Quixel Bridge
    • 6.5 Material Creation
    • 6.6 Mipmaps (Low Res Version of Textures)
  • Chapter 7
    • 7.1 Types of Lights in Unreal Engine
    • 7.2 Light Parameters
  • Chapter 8
    • 8.1 Artificial Lighting
    • 8.2 Reflection Capture Actors
    • 8.3 Improving Reflection
    • 8.4 Planar Reflection
  • Chapter 9
    • 9.1 Render Still Images
    • 9.2 Optimization Techniques
    • 9.3 Texture Optimization
    • 9.4 LOD or Level of Detail
  • Chapter 10
    • 10.1 Camera Animation
    • 10.2 Level Sequence
    • 10.3 Rendering Image Sequence
  • Chapter 11
    • 11.1 Adding arch vis character in the scene
    • 11.2 Adding controls to control the character
    • 11.3 Collisions
  • Chapter 12
    • 12.1 Main Menu
    • 12.2 TV Interaction
    • 12.3 Variant Manager
    • 12.4 Door Interaction
  • Chapter 13
    • 13.1 Migrating Assets From One Project To Another
    • 13.2 Packaging The Project
    • 13.3 Creating Compressed Project
Buy now

My name is Shaantaanshu Mathur and I am a self-taught 3D Designer.

After learning 3DS Max and V-Ray, I soon got a job as a 3D designer where I learned about the all-new world of architectural visualization (archviz).

On my job, I improved upon my knowledge of Unreal Engine along with V-ray and Corona render engine and 3DS Max.

I realized there are not enough good resources for beginners which is why I decided to quit my job and focus on creating course to help guide beginners.

I had to learn by making mistakes and I hope this course can help you in avoiding those mistakes and start with a good foundation.